
Each one of these adds +10 (no influence) and +5% to the system it's orbiting. The Trade 3 tech Mission Flexibility unlocks the Regional Government Bureau module. With all the support modules it can easily hold multiple engines, and serve well as a lightning-fast support craft. Notable downsides are that unspecialized Behemoths can't join into fleets with your other ships, and they don't carry any manpower by default. As you unlock additional modules from Behemoth techs, the following "builds" become reasonable:Ī Behemoth is a big chunky ship hull with lots of module slots, and serves very comfortably kitted out for war. All of these are junk and not worth building, and you should immediately replace them with whatever specialized builds you actually need. Upon researching the hull tech, the game gives you three different builds of the Behemoth frame - "Military Behemoth", "Industrial Behemoth", and "Scientific Behemoth". 20 / upkeep (increasing with each Behemoth C3 Center system improvement).360 to build (increasing with each subsequent Behemoth).

The initial stats for an unspecialized Behemoth are: Some late game-techs allow you to specialize a Behemoth into three different forms with special abilities. Your initial Behemoths are "unspecialized", meaning you can build them into many different variants. You can also increase your Behemoth limit by building the Behemoth C3 Center system improvement (unlocked by the Empire 3 tech Citadel Blueprints), but each one of these increases the maintenance cost of all current and future Behemoths significantly. This limit starts at 1, and increases by 1 for every three Behemoth techs you research. Unlike other ship types, you can only build a single Behemoth at once in your empire, and have a strict limit on how many Behemoths you can own in total. Several additional Behemoth techs, unlocking specialized modules and making your Behemoths more powerful, are scattered around the entire tech tree, at all levels and in all quadrants. The Behemoth Hull is unlocked by the Empire 2 tech Behemoth Blueprints. As long as you research at least one military tech for the quest, the Behemoth techs will unlock for you. Instead, on Turn 10 of the game a cooperative quest ( Words In Private) will start, asking the galaxy to research a large number of military techs (19 on Standard speed). Massive floating platforms, they can serve many roles, from combat to research to resource generation, depending on the modules equipped to them.īehemoth techs aren't initially researchable.

Behemoth-class ships are a special ship class added in the Supremacy DLC.
